


Not only is Frey quick and agile, but she has plenty of tricks up her sleeve when it comes to hitting those hard-to-reach areas. I’m a fan of open-world games, especially when they make it feel good to traverse them, and believe me, Forspoken nails this. One thing that I’ll give PLENTY of praise to is Frey’s traversal options. It’s not a bad thing, but a bit more diversity might have been nice.
#FORSPOKEN PLAYSTATION 5 FULL#
Combat scenarios never felt boring, especially when you have your full skillset available, but it was rare that they strayed from the simple formula of mashing attacks non-stop and keeping out of the way of danger. Bosses provide a sterner test (and feel like more epic encounters), but again, they rarely forced me to deviate from the simple formula of blasting out as many attacks as I could and avoiding any incoming ones. Whilst you’ll have hordes of enemies coming your way on occasions, they typically felt like fodder and went down with minimal fuss. It should be noted that the game could feel a little bit easy, though. The game REALLY has some special moments in combat in the second half of the game when you become really powerful, whilst stringing together combos of extravagant magical abilities whilst stylishly leaping across the environment feels mighty satisfying. Fortunately, the further you progress, the more powerful the abilities you unlock become, making Frey feel like an unstoppable magic-blasting machine that’s super fun to play as. It’s efficient enough to defeat foes and the mixture of magical abilities give players plenty of ways to approach each showdown, but nothing ever has that pizzazz to make encounters feel particularly exciting. It can be brilliant, but the opening half of the game sees your capabilities limited and Frey’s move set a little restricted. The combat of Forspoken is a bit of a mixed bag. “The further you progress, the more powerful the abilities you unlock become, making Frey feel like an unstoppable magic-blasting machine that’s super fun to play as.” Fortunately, the world design itself more than makes up for it with Athia proving a mesmerising locale to explore (the environmental design is top-notch), whilst the shorter runtime (you can beat the game and the majority of its more interesting side activities in around twenty hours) means it never feels like it outstays its welcome. If you’ve played an open-world game before, you’ll know exactly what to expect here, with Forspoken not doing much to change up the formula. The latter are of the typical variety you’d expect from the genre, with different items to find, enemies to beat up, and side quests to complete, whilst the world itself holds plenty of wonderful sights and varied biomes to scavenge through. The storytelling isn’t perfect, but between the genuinely engaging twists and the likable characters, Forspoken’s narrative will keep players entertained.Īt its core, Forspoken is a third-person open-world adventure that sees players traversing an expansive landscape, completing missions, and delving into a wealth of side activities. She becomes an endearing hero, whilst seeing how both she and the inhabitants of Athia slowly embrace one another always makes for some interesting sequences. However, it’s also packed to the brim with tension, emotion, and plenty of comedic moments, especially in the back half of the game when Frey begins to accept her heroic duties. Listen, at this point you might have seen some of the criticism aimed towards Forspoken’s dialogue and storytelling across social media, and *some* of it is justified. As you can imagine, this is met with disbelief and a desperation to make her way home, but her new-found magical abilities as well as a grander sense of danger within this fantasy setting leave her playing the hero (albeit begrudgingly). After an attempt to get away from the baddies goes south, Frey finds herself mysteriously transported to the world of Athia. Check out some screenshots down below:įorspoken puts players in the role of Frey, a tough but troubled girl from the mean streets of New York who finds herself mixed up in the wrong crowd. Athia is a wonderful world to explore and Frey is an exciting protagonist that has some awesome capabilities, but it can take a good few hours of play before the game really starts to shine.

Not because it’s long and not because it’s boring or repetitive, but rather because it doesn’t really show just how good it can be until later on in the game. I really, really like Forspoken, but it’s one of those games you have to stick with to see the best of it.
